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Option D

 

2 days - Wooden frame weaving + observational drawing and art and design in IT.

This workshop programme can be done with any year group and is very similar to Option A. There are advantages in using wooden frames for the weaving work just as there are in using the card frames.

Card frames are very simple and quick to set up. They are small and, therefore easy to work with in, what is sometimes, cramped conditions. A number of different aspects of weaving are examined in the card frame weaving workshops to ensure that the work is successful and can be used effectively in the future. Their disadvantage lies in their lack of versatility. Whilst a range of materials can be used in the weaving, this is limited in comparison to the wooden frames.

Wooden frames require more effort in preparing them for weaving and are more cumbersome in the class room. Their advantage is in their versatility. Any kind of weaving can be done using wooden frames. Any kind of material can be used within the weave. A range of different techniques can be used and many different effects achieved. They also allow larger scale weaving to be done and it is this that makes it worth while working over two days.

NB All frames, card or wooden, are prepared by the artist in advance. The differences between the two frame types should be considered with regard to future work being done by the school.

On this two day project the aims are similar to that of Option A. However, the results will be quite different to that of the card frame weaving for the reasons explained above. Where drawing and IT work is specifically required, Option E - the three day programme is recommended.

Outcomes for assessment and planning

The children will :-

See and discuss a contemporary artist's work.
Discover the relevance of weaving in our lives today and in the past.
Learn about the structures of yarn and weaving.
Develop language - common words, technical terms and creative use.
Investigate the properties of different materials.
Learn about symbols and how one thing can be used to represent another.
Experience using their hands and fingers in different ways by using a range of equipment and tools.
Develop spacial awareness.
Develop their observation skills.
Criticise and assess their own work and that of others.
Begin to understand the design concept.

and where the computer is used, children will also :-

Discover how some of the programme tools work and how to use them efficiently.
Learn which tools are best for the job in hand.
Create different effects with standard tools and some options.
Gain better control of the mouse.
Learn to construct a design/drawing logically.
Learn about pixels.